Welcome to Caeca Australis!
It is the year 2075. And it has been over 70 years since the start of the Sixth Age, with once-mythological beings appearing and old forms of magic suddenly re-emerging. Large numbers of humans “Goblinize” into orks and trolls, while human children begin to be born as elves, dwarves, and even more exotic creatures
The game is set 62 years in the future, following a great change that has returned magic to the world. The emergence of magic, the outbreak of the VITAS plagues, the Computer Crash of 2029, the Euro-Wars, and the fevers for independence of Amerindian tribes, Chinese provinces, and everything else that came with the many struggles that ravaged Europe and Asia left the world’s governments tumbling and falling. The United States was broken into substates. Monetary value was lost. The world had to rebuild, and rebuild they did, this time in the image of the Mega-Corporations that seized power. Taking advantage of the laws that had been passed years ago, and using their newfound freedom, the Mega-corps began impressing their power on the failing governments. Before long the world was transformed. Boundaries were redrawn, and the political landscape was changed forever.
So prepare yourselves: Hook up your commlinks and AR interfaces. Watch your back. Shoot Straight. Conserve Ammo. And never, ever, cut a deal with a dragon.